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C2100 illegal indirection
C2100 illegal indirection











c2100 illegal indirection

Symbol "public: class FName in function “public:

c2100 illegal indirection c2100 illegal indirection

I missed this one, but sadly I still get issues, I tried: UE_LOG(LogTemp, Warning, TEXT("Time fraction %s"), *skeletalComponent->GetAnimInstance()->GetActiveMontageInstance()->GetNextSection().ToString()) If anyone can help me, I am really stuck… h: USkeletalMeshComponent* skeletalComponent The skeletalComponent has been declared like this in my.

C2100 ILLEGAL INDIRECTION CODE

ToString()… nothing works, I get either LNK2019 errors, or C2100 errors… the code provided gives the following error: UE_LOG(LogTemp, Warning, TEXT("Time fraction %f"), *(*skeletalComponent->GetAnimInstance()->GetActiveMontageInstance()->GetNextSection())) Super::TickComponent(DeltaTime, TickType, ThisTickFunction) Void UM圜omponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) SkeletalComponent = (Cast(GetOwner()->GetComponentB圜lass(USkeletalMeshComponent::StaticClass()))) I am starting on UE4, and I am getting crazy trying to log an FName value, for the life of me I cannot get my code to compile : / void UM圜omponent::BeginPlay()













C2100 illegal indirection